Friday, December 21, 2012

The Maker Movement: An Overview

The Maker Movement is making a big noise right now. A bit like my son, Perry, seen here in action in one of the two bands he's been playing in. Perry has discovered, like so many nowadays, that the digital environment is rejuvenating the art of making things in the physical world. Maker culture is rising in tandem with digital culture. This post will give you an overview of the Maker movement. 

I'm speaking more as an observer than a participant, though as I've read Chris Anderson's Makers (2012) it is inspiring me to try (in my own way) to become a "maker." That's not easy for me, having few crafting skills (with things; with words, that's different). In fact, in the past I have been taxed to my limit to help my sons create their pinewood derby cars for boy scouts. But Perry is showing me the way. He has become a legitimate maker. 

Perry has been making his own drum set -- but not by himself. He has told me how much helped he has gotten from an online community devoted to making drums (ghostnote.net). You can see Perry's drums that he has been making in the photos. In his performing and recording, he actually uses the things that he makes. 


So, I've assembled some basic info on makers and the maker movement, which I've put into my digital culture wiki under "maker" (reposted here):

Thursday, December 13, 2012

Digital Culture: 13 Issues

What are the key issues in digital culture? I'm sure I've missed a few, but this list of 13 summarizes what we've explored in a semester of studying digital culture. What do you think? (Taken from the essay exam portion of my students' final for the course). See the questions in detail below the list:
  1. Connect or Disconnect
  2. Openness vs. Control
  3. Beta vs. Formal 
  4. Public vs. Private 
  5. Evolving Literacy 
  6. Coping 
  7. Creativity in the Digital Age
  8. Virtual Worlds
  9. Video Games and Gamification 
  10. Digital Civics 
  11. Identity 
  12. Print vs. Digital 
  13. Change and Innovation

Thursday, November 1, 2012

Socially Optimized Research into Virtual Worlds (part 1)

Check out my model for socially optimized research on Prezi
I want to model to my students how I go about doing socially optimized research while I explore another important topic in digital culture: virtual worlds.

I've been revising my "Socially Optimized Research" presentation as I've been trying to follow it. The new graphic tries to keep the focus on connecting with people while pursuing inquiry.

Step One: TELL PEOPLE
We are so conditioned to print-paradigm ways of knowing that even with all these ways of reaching other people, there is a strong tendency to use isolated modes of inquiry (such as looking up something in a library catalogue, or doing a basic Google search. Believe me, this is a hard habit to break. But the more I try it, the more convinced I am of its benefits.

Taking my own advice, before I began this blog post I posted to Twitter and to Google+ the following: "Virtual worlds: serious educational / social uses, or techno-utopian time suck?" That was 18 minutes ago and I've already started conversing with two different people from my social graph: Quinn Warnick and Laura Gibbs. These are both academic colleagues. Take a look:

Wednesday, October 31, 2012

Go Visual to Communicate Simply

It's easier to grasp a character
profile that's visual
I'm gradually getting converted to using more and more visual elements for communicating. Earlier, I posted about using drawings to get going on a project. But now I'm seeing the importance of going visual when one is mid-project, as a way of pulling back and getting clarity. A drawing, idea map, picture, or storyboard can help you to get back to basics, to simplify.

And so, as my collaborative novel group is ramping up on inviting people to contribute 1500-word subchapters to their outlined novel, I thought I would use some visualization to assist myself and others who wish to contribute to the novel to get a better sense of the characters they will be writing about.


Right now, the group has laid out a set of character biographies on their project wiki. This is work well done, since everyone can be on the same page about who is who. But from another angle, the very problem is that people are being taken to pages -- rather than pictures -- and so it is hard to grasp what these characters look like, or their relationships with other characters. I spent time today reading through each of those biographies carefully and then remixing / translating that information into a Prezi presentation. I know this will help me keep the characters straight when I write my segment for the novel. What do you think of the following?

Keeping Confusion out of Collaboration

One of my student project groups is conducting an experiment in creative collaboration. They are crowd-sourcing a novel whose characters are already set up and whose plot is also fixed (divided into chapters and subchapters or "segments"). People sign up to complete a component of the whole.

I'm excited and scared by this idea, and immediately I'm seeing the messiness of collaboration: there are too many ways into the information about the novel and not a clear enough path for the would-be contributors to get to the info that they need:

  1. A clear concept of the experiment and what their role in it could be. (The pitch needs to be as clear as the NaNoWriMo concept)
  2. A quick, inviting overview of the story and its world (Potential contributors need a quick teaser into the genre, characters, and general plot of the novel -- but without having to read an entire detailed plot summary. Right now, my only choice is to got to a complete chapter outline. That's too much info too soon!)
  3. An easy way to sign up for a portion of the project (Something that guides them through a process rather than giving them a lot of links to get lost in.)
Much of this confusion has been fixed through a new wiki. They are getting there! But I still think that the way that they have all their information online shows that they are not keeping straight the three different groups of people for which they are providing resources:

Monday, October 22, 2012

Consider the Spiral


Spirals occur in nature (like the DNA molecule) and artificially (like a spiral staircase). There is an efficiency to spirals: one comes back around to where one has been before, but at another level -- perhaps with added height or perspective. Repetition is not recursion, but amplification: a spiral can expand the circumference of its circling, like a spiral galaxy.

I'm drawn to the spiral as a powerful metaphor because it is a model for iteration, and I am an advocate of iteration for learning and for developing meaningful content or projects.

I also like the spiral as a metaphor because it is a way of combining linear concepts (such as progress) with circular concepts (such as wholeness or eternity). Whenever I hear those water metaphors for the digital age ("surfing" the web, or the "drinking from the fire hose" of information) -- I like to substitute the spiral metaphor. It goes somewhere by circling back. And circling back is exactly what we often need to do if we are ever to move forward.

Tuesday, October 2, 2012

Draw Upon Drawing when Developing Projects

See this crude drawing? I just grabbed an index card and a marker and drew this. It's a mockup for a scenario that could be the basis for a novel chapter. Took me 30 seconds. Now, why would I inflict my lack of art on you all? I mean, look at that man's head! Is that even a head? And the flying saucer -- looks more like a sinking speed boat. Please.

Crude though my drawing may be, you do get a very clear sense of what the dramatic tension is all about in my fictional fictional book.

Tuesday, September 25, 2012

Proposal and Pitch

I'm asking my Digital Culture class to formalize their project ideas with a "proposal and pitch" assignment.

Students must join a team and create a pitch video and blog post. The video is a two-minute pitch to bring clarity to their project, build enthusiasm and gain further social proof. It is also a kind of initial prototype for the proposed project. Here are a couple of examples from a Shakespeare class:



This video should be embedded in a blog post which includes the following components. The pitch video and proposal material can appear on any of the team members' blogs or on a project-specific blog if you wish to start one. Here are the things to include in the proposal:

Monday, September 17, 2012

Ignite Your Ideas With Social Proof

Once again I'm pushing my students to get social proof of their ideas. It's a simple principle: at each stage of development, circulate your thoughts to get feedback. When others show interest (or provide suggestions), then you start taking your own ideas seriously and have the fuel to invest more effort into what you are doing.

There are several different types of people one can seek out for social proof:

  1. Homies
    People with whom you have close, friendly relations and would be willing to listen to anything you say just because of that relationship. 
  2. Peers
    1. Those you know who are in a comparable position (e.g., fellow students)
    2. Those you do not know who are in a comparable position (e.g., others who are beginners with your topic also)
  3. Enthusiasts
    Those that demonstrate a great interest in your topic, as manifest in content they have curated, events they have been part of, or efforts they have organized to serve that topic
  4. Experts
    Credentialed people like scholars, scientists, or other professionals whose job it is to know that topic. Their expertise is evident in formal publications, degrees, or positions of authority.

(I describe these types of people in more detail in "Make Your Content Legit: Four Phases of Social Proof")

These types of people roughly correspond to three types of content or three different levels of development I've discussed previously:

Wednesday, September 12, 2012

Literature: A Lifeline in the Sea of Digital Culture

Literature is a great way to come to terms with digital culture -- and I'm just talking about novels that explicitly deal with technology or its consequences, though there are some good ones of that sort. No, I mean the classics and I mean popular fiction. I mean travel literature and romance. I mean detective fiction and postcolonial fiction and all the rest. Digital culture is a swelling ocean that engulfs us, and works of literature can be our lifeline.

Coping with digital culture -- its novelty and utility, its efficiencies and distractions, its marvels and its tedium -- is a major theme of this blog and of my course in Digital Culture. To help in this regard, I've offered ideas on digital literacy; tools for better consuming information like Google Reader and diigo; as well as thoughts on using the new media with purpose, creativity, and for exploration. Consider literature one more strategy.

Miranda and Prospero from a seaside
production of The Tempest
(creative commons licensed by pyrogenic)
Literature, as it happens, provides a particularly rich mode of making sense of our brave new world.  This blog is called "brave new digital" in imitation of Miranda's comment in Shakespeare's play, The Tempest, when she first meets people on her enchanted island:
O, wonder!
How many goodly creatures are there here!
How beauteous mankind is! O brave new world,
That has such people in't!
The name Miranda literally means "ought to be beheld," and the idea of wonder pervades Shakespeare's play: there is magic, spectacle, and surprise throughout. Much of this comes from her wizard-father, Prospero, whose powers have come about through what? Books.

Books have always been associated with secret knowledge, and they can unlock benign powers (like Prospero's) or more corrupt sorts (like those of Dr. Faustus). Like the new media of our day, the Renaissance's new medium, the printed book, spread the hope and vision of new worlds (Thomas More's Utopia), or it indulged in the scandalous, the trivial, and the ridiculous. Literature has always been a coping medium and a conceptual vehicle -- providing lenses that help us to shape our responses to changing circumstances. It seems more than appropriate to make use of its powers now.

Monday, September 10, 2012

Beyond the Book Report: Better Book Practices in the Digital Age

This is a post against that oh-so-common school assignment, the book report, and an argument in favor of better book-reading practices now available to us. What's more, I'm going to argue against the digital book report, that half-breed that gets posted into a learning management system (LMS) or onto a blog, but is essentially no different from a paper book report turned into a teacher in the 1950s.

In the digital age, there is no excuse for book reports (either from teachers or students). Books --and our individual and communal experience with them -- are just too important, and the book report is more likely to kill engagement with that book than it is to invigorate one's literary experiences. So let's be done with it, replacing it with better practices.

Why I Can't Stand Book Reports
Where is this coming from? Well, one of my students, assigned to write a book review for my Digital Culture class, dutifully posted his on his blog and then linked to it with the phrase, "Book report time!"

That really bugged me. What is this, 7th grade?

It bugged me in part because as a parent, I've suffered through many a book report my children have belabored--usually at the last minute. And as a teacher, I've suffered from reading so many superficial or tedious responses to books or other readings. But mostly, it bugged me because it meant I had failed to get across to my students the more consequential ways that books can be part of their learning nowadays. So, I'm going to try to fix that, and I'm going to do so by arguing against the book report genre.

Creative Commons Licensed
Flashy Soup Can - Flickr
The Classic Book Report
  1. Student reads the assigned or chosen book
  2. Student writes a response that partly summarizes, partly analyzes the book (sometimes using a prompt from the teacher).
  3. Student turns in book report to teacher.
  4. Teacher grades book report, using it as evidence that the book has been read and its ideas understood.
  5. Rinse, lather, and repeat
What is wrong with this picture -- especially given what books can be in the digital age? Let's take a look.

Thursday, September 6, 2012

Using Google Reader to Consume Content Intelligently

The icon for RSS feeds
(really simple syndication)
A feed reader (or news aggregator) like Google Reader is an efficient way to curate one's incoming content stream. Almost any website nowadays has an RSS Feed (really simple syndcation) which allows for one to port the content from that site into an aggregator or reader (so that you don't have to go out to that website; as new content is produced, posts will show up within one's feed).

There are many feed readers and each has its benefits. Some are more visually oriented (as Flipboard on the iPad); others look more like the inbox for email programs like Outlook or Gmail. Feed readers for mobile devices will lay out the feeds differently than how they might appear on a PC. Some readers play up the ability to star, tag, sort, or share items. But no matter the case, a feed reader is an excellent way to practice the "consume" part of digital literacy efficiently.

Here is video tutorial in which I explain using Google Reader as a feed reader for blogs. Following the tutorial, I provide a subscription link to all the blogs from my current course in Digital Culture, in case you wish to subscribe to that aggregate feed of 33 blogs.

Wednesday, September 5, 2012

Review: Digital Culture


Digital Culture
Digital Culture by Charlie Gere

My rating: 5 of 5 stars



Gere's Digital Culture is among the best overviews on the topic I've encountered (after spending a summer immersing myself in many books on this subject). This book is readable, current (as of mid-2012) and manages not to immerse one in too much tech-speak. It covers the history of computing from a cultural point of view, and ties in 60s counter culture and arts movements in ways that I never realized were so formative of our current digital environment.

As someone who has studied the history of civilization and tried to connect this to our current day's digital world, I was especially appreciative of how he was able to describe various movements that led to what we would now call digital but which predate even electricity: capitalism, industrialization, intellectual practices of abstraction, algorithms, systems of cybernetic control -- various movements and ideologies from science, industry, economics, math, and language theory that are part of the conceptual infrastructure of our day as much as silicon is part of the technical infrastructure.

I'll never believe that computers are what make up digital culture again. They are a manifestation of other tendencies well under way and that we should appreciate separately from the briefer (though important) history of computation or communications technology. Great perspective.

A provocative concept from the book is the idea that in the modern world people have been fashioned into data objects (even prior to computers):
"...people are made visible as pieces of digital data. They are individuals, but their individuality is rationalized and normalized in a system of signs that also homogenizes them as a mass, and makes them interchangeable and manipulable as data."
Yikes. I've heard of people being objectified, but am I data-objectified by virtue of being a citizen of our modern world? We're all just a number, and that number is some combination of zeroes and ones.

View all my reviews

Tuesday, September 4, 2012

Creativity and the Big Picture for New Media

We need to get the big picture for learning and using new media and feel their potential for bringing out the best in people through creativity and collaboration. This was the theme of our third class in Digital Culture today (Recordings of all class periods can be found here or via the recordings tab above).

To this end, I showed some examples of collaborative creativity. First, Eric Whitacre's virtual choir:


This project from 2009-10 was remarkable due to its manner of creation. First, Whitaker put his musical scores up on his blog for anyone to download:



A Call for Digital Explorers

Would you consider yourself an explorer? If the worlds of tech and media are a vast expanse of wilderness, are you just wandering, or actively wondering? Have you used the new media and available technology to set forth on any voyages of discovery?

These people did. Who needs billions of dollars and millions of man-hours to launch something into space? They used a digital camera, a GPS-enabled iPhone, a weather balloon, and a desire to see the heavens for themselves -- and successfully launched and retrieved their own space vehicle. Galileo would be proud. Check it out.

Homemade Spacecraft from Luke Geissbuhler on Vimeo.

In my last post about finding a purpose for learning and using new media, I made a critical omission: exploration. We need to learn new media because we need to explore.

Monday, September 3, 2012

Give me a purpose for learning new media!

creative commons licensed
by godserv (Flickr)
Do you have a purpose for learning and using the new media?

Recently I asked a student in my Digital Culture class what she hoped to get out of it. Other students have said they hope to get more proficient at blogging or becoming more informed about digital issues. But she surprised me. In fact, she seemed to push back a bit. Why should I learn yet another thing to do online when I already waste enough time there?

Wow. That really made me think twice about asking my students to learn another social network, to blog, and to learn the other skills I've listed in my expectations regarding digital literacy. I don't want my students to waste time or overdo it with media and technology. I worry all the time about my own children becoming cyberkids. Just 10 minutes ago I made my 14 year-old son pause from playing his favorite online game ("Realm of the Mad God") to be sure he'd practiced his cello and read from the scriptures before getting caught up in something less important.

"I need a purpose," my student told me. She didn't want another tool necessarily; she wanted a good reason to be using these new media at all. This is a totally fair response, and a thoughtful one. And I've been thinking about it.

Here are some purposes for learning to use new media as I am requiring:

Thursday, August 30, 2012

How and Why to Create Your Academic Blog

Tara Pina's student blog for Digital Culture
I'm requiring my students to blog as part of this course in Digital Culture. Blogging is a vital new means of communicating today and can be a great part of a learning process. However, a student blog can also be a dead end if it is treated merely as a digital dropbox, or as a way to prove to a teacher that one has done one's homework. 

So I hope to get my students launched well on blogging. First off, it helps to see blogging as one component within what I've called a tiered content model. In short, blogging has a middle position between "teaser content" (more brief, frequent, and active content shared within social media streams like Twitter, Google+, or Facebook) and "formal content" (longer, more final publication of some kind).

A blog is a place to grow and develop ideas that have received social proof when shared in briefer form within a more active (but random) medium like Twitter or Google+.  Blogging allows for exploring ideas at greater length without yet feeling required to make those ideas take a fixed or final form. 

Here's how to set up your student blog:

Wednesday, August 29, 2012

Welcome to our brave new digital world

This blog is dedicated to exploring digital culture, taking as its premise that our culture has become something distinctly new due to the "technium" -- the set of conditions that include technology, new media, networked communications, and ubiquitous computing.

We've been colonizing this brave new digital world for awhile (or it has colonized us!), but like this early 18th century world map, we are only getting started on labeling the features of this broadened space of activity. There remain parts identified as "unknown." Our digital world may be familiar to us in many respects, but much is foreign. We must set about exploring, mapping, and testing -- measuring the riches and the risks along the way.

"A New Map of the World With Trade Winds" (1732)
CC License, David Rumsey
This map depicts a variety of implements: a crown, a book, tools, weapons -- and like the earlier Europeans we must also make use of the implements we know to make sense of the places we do not know. We face the foreign with the familiar, recognizing that the journey, as we take it, will inevitably change our tools and our maps.

As tools to map and manage our brave new digital world, I offer the following: